dunno if you guys were still wanting these hat refs but
it’s fedora time
if I said I didn’t have enough misc. sketches and films filled with fedora-wearing crowds to produce dozens more reference plates the same size as this one, I’d be lyin’
but for now, just this one with basic angles
tilted a little, as was the fashion
AK’s Guide to Suits
An introduction to the finer details of menswear, and how to get them right in your… aw, hell, why am I describing it here? Read the intro!
oAo suit reference i never knew i needed….
By me, Sara D. (Heh.)
I think it’s very important for artists to vary the types of bodies they draw! Not only does it add visual interest and diversity, but different body types can enhance your characters! (Plus it’s more realistic; when was the last time you walked down the street and everyone had the same body type?) I know I have a hard time drawing different bodies, especially with men, so I’m making this tutorial to teach myself as well (I’ve heard the best way to cement learning something is to teach someone else).
So! Bodies! I’m going to use women for this tutorial because I feel they have more variety in their bodies. One of the most obvious ways bodies differ is in their amount of fat.
On average, people store fat mostly in core areas like the bust, the waist, and the hips. It is important to remember that people gain and lose weight differently, and this is true no matter how fat or skinny one gets. However, these are common places people store fat:
The face and neck can be immediate indicators as to how much fat the rest of the body has; when someone loses or gains weight, it’s initially obvious in the face. This is possibly because the eye is (usually) drawn first to the face.
In addition to differences in the amount of body fat, bodies vary vastly in their proportions. The two main ways they differ is skeletally and in fat distribution. The hip to shoulder ratio is skeletal, and someone with wider shoulders might look more powerful or masculine, and someone with wider hips might look more grounded or feminine.
The torso to legs ratio is also a skeletal ratio. Someone with long legs in comparison with their torso might look taller than someone of the same height with a long torso, and they might also look skinnier.
(I say as I finally get some visual variety all up in here.)
Because the hips are also one of the places with the most weight gain in women, large hips can also be a matter of fat distribution. The three main places where the fat ratio really matters is in the bust, the waist and the hips (making up the core of the body).
While men usually carry weight in the belly area, the fat distribution can really vary with women. Some women carry more weight in the bust, some in the belly, and some in the hips/thighs. Some women carry more weight in two areas, like the bust and the hips, the bust and the belly, or the belly and the hips. Some women show no obvious bias to any area and carry weight equally.
Taking into account skeletal ratios, fat distribution patterns, a vast human weight range, muscle tone and age, there are endless permutations of body types. It would be a shame if you used only one!
Oh, and that first image looks really interesting as a gif.
Just a few [of the] references [from different websites] I’ve compiled for making more unique face/body shapes in my characters.
Of course, creative liberty is (and can be) taken on most of these shapes, but anyone who wishes to design a character should at least know that there are many shapes and sizes for characters to be and that can define them.
I encourage making each character, human or animal, unique and identifiable by their silhouettes and profiles when they’re bald and unclothed.
fuck nevermind trying to find ways to not suck at art.
FUCK I WAS LOOKING FOR SOMETHING LIKE THIS lAST WEEK
yesss come to my blog i need you